Lv 1 Traveler
Verdant Expanse
XP
0/0
SQUAD (1/4)
0, 0 1 online -- ms
You Squad Player Enemy Shrine Loot HHaven
OBJECTIVE ➤
    CONTROLS
    WASDMove MouseAim ShiftDodge roll (brief invulnerability) SpaceJump TabSwitch gun / fists / extractor 1–4Choose a level-up (while the picker is open) ETalk to someone nearby L-ClickShoot, punch, or hold the extractor beam on a resource R-ClickCharge shot, gun only (hold to charge) Click a playerPlayer card: invite them to your squad (or type /invite name; /leave, /s to talk to the squad) YNAccept or decline a squad invite ZXVCast the powers in slots 1 to 3 (earned by level; arrange them in the character sheet) TZoom: Far, Default, Close IGCExplorer Gems, character LSpend level-up EnterChat −=Zoom minimap MMute F3Performance overlay AltEnterFull screen (or the corner button) QDeathmatch scoreboard (hold) EscMenu, settings, exit to login
    Follow the objective arrow to the next shrine. Arrows on the screen edge point to other players.
    SPACE
    ↑
    SHIFT
    LMB
    TAB
    TAB
    RMB
    ARC PISTOL
    Z
    X
    V
    I
    C
    Esc
    ☰
    CHAT
    SHOOT MODE
    15
    04 / LEVEL UP

    LEVEL UP!

    02 / GEM MANIFEST

    EXPLORER GEMS

    03 / OPERATOR SHEET

    CHARACTER

    ATTRIBUTES

    TRAVERSAL UNLOCKS

    POWERS

    TELEMETRY [F3] [WEB DASHBOARD]
    FPS: 60
    Frame Time: 16.6 ms
    Ping (RTT): 24 ms
    Jitter: 3 ms
    Bandwidth: 12.4 KB/s
    Reconciliations: 0
    Input → Screen: press a key
    Input Queue: -
    Hits Predicted: -
    Quality: -
    Server Tick: 60 Hz (30 Hz snapshots)
    Entities In AOI: 0
    Zone / Sector: Haven Plaza
    NETWORK BY OBJECT (last 5 s)
    collecting...
    NETWORK CONDITION SIMULATOR
    00 / SIGNAL LOST

    YOU DIED

    Overtaken by the wilds.

    JUMP/SHOOT/LOOT

    PRE-PRE-PRE-PRE ALPHA

    ©1993 NickyB

    00 / TRANSMISSION

    ONLINE--
    01 / HARDWARE PARAMETERS
    1-8 PLAYERS [100% ACTION] [60 FPS] [NO FILLERS.]
    02 / OPERATOR
    Your traveler name, as other players see it. Keep the random one or type your own.
    Pick Deathmatch or Ascension next.
    INSERT COIN
    03 / CONTROLS
    KEYACTION
    WASDMove
    MouseAim
    ShiftDodge Roll
    SpaceJump
    TabGun / Fists / Extractor
    Left-ClickUse
    Right-ClickCharge Shot (hold)
    Middle-ClickPing
    TZoom
    IExplorer Gems
    LLevel Up
    HHelp
    EscMenu
    F3Telemetry

    CREDIT 01

    05 / SIGN EDITOR

    EDIT SIGN

    0 / 200 Everyone in the world can read it
    06 / LIVE SETTINGSDEBUG
    Objects
    Camera
    Quality Very High
    01 / SYSTEM

    PAUSE

    DEV MODE
    Graphics Quality Low, Medium or High: caps particles, floor detail and bullet glow, and sets the graphics preset. Auto picks for this device (Medium or Low on phones).
    Auto
    Camera Follows Direction The view leans toward where you face; over the shoulder it swings behind the way you run.
    Pixel Zoom Auto frames the same amount of world on phones, tablets and desktops. Or pick a fixed number of screen pixels per art pixel.
    Auto
    Screen Shake Impact Trauma intensity on shooting, taking damage, and landing.
    100%
    Hit-Stop The action freezes for a split second on big hits, boss hits and big kills.
    Reduced Motion No screen shake, camera kick or hit-stop.
    Touch Auto-Shoot Phones and tablets: shoot on your own at the nearest enemy in sight. Hold and drag on the right side to aim yourself; swipe there to dodge roll.
    Touch Aim Sensitivity Phones and tablets: how far a hold-and-drag on the right side of the screen pushes your aim.
    1.0x
    Tilt-Shift Depth of Field Soft miniature blur at the top and bottom of the top-down views.
    Tilt-Shift Strength How strong the miniature blur is.
    35%
    Fog Intensity How thick fog, mist and distance haze get.
    50%
    Distance Haze Far land lightens and softens toward the horizon, like real air.
    60%
    Sun Shadows Trees, rocks, buildings and characters cast shadows across the ground.
    Global Illumination Soft bounced light and contact darkening, so the land looks lit rather than painted.
    60%
    Motion Blur Blur as you look around in over-the-shoulder and first person (off by default on touch screens).
    Surface Detail Pixel relief on floors and walls, scattered cracks and rubble; High also roughens the meshes (uneven flagstones, jutting bricks).
    Normal
    Geometry Detail How finely pillars, monuments, pickups and dungeon fixtures are modelled.
    Medium
    Bloom Glow Neon emissive glow on shrines, signs, and lights.
    Unlock Camera Every mode uses one standard camera (flat, looking down at 60°; T and Cam zoom Far, Default, Close). Turn this on to change it with the style and sliders below, in every mode.
    Camera Style Overhead, Standard (a low miniature through a lens, turned with the mouse), first person, or Dungeon (the standard camera's look, to fine-tune). Needs Unlock Camera.
    Camera Tilt How high the camera looks down from: lower is a dramatic angled view, higher is more top-down. Needs Unlock Camera.
    60.0°
    Perspective Depth Lens strength (field of view): far ground shrinks and near ground looms. Flat is pure orthographic. Needs Unlock Camera.
    35°
    Dynamic Camera Tracking Cinematic velocity lookahead and fluid tracking damping.
    Foliage Natural Wind Sway Subtle idle swaying wave motion across grass and wildflowers.
    Character Foliage Weaving Plants bend, part, shift and weave as characters walk through them.
    Living Sky Nebula Multi-layer drifting nebula backdrop in the sky and open gaps.
    Ambient Motes Dust and starlight drifting through the air (tune them under Particles & Atmosphere).
    Impactful Shooting VFX Muzzle flash point light, projectile glow, and spark bursts.
    Bullet Speed Multiplier Tweak projectile flight speed live in dev mode.
    1.00x
    Infinite Energy Sandbox Energy never depletes on dash, jump, or firing (Dev sandbox).
    All Traversal Powers Phase Dash, Grav Boots, Lumen Aura and Resonance unlocked; never saved to your character (Dev sandbox).
    Unlimited Double Jumps Jump again in mid-air as many times as you like (Dev sandbox).
    JUMP/SHOOT/LOOT Every Room Every dungeon room you start has a JUMP/SHOOT/LOOT power-up waiting in it (dev and playtest servers).
    JUMP/SHOOT/LOOT Camera Speed Slows the power-up's camera swoop into first person (and back out) so it can be followed frame by frame. 1.00x is normal speed.
    1.00x
    Replay Power-Up Camera Plays the JUMP/SHOOT/LOOT grab's camera on its own (slow motion, swoop in, a moment in first person, swoop out) at the speed above, with a readout of each frame. Client only: no SHOOT mode, no minigun. F9 replays it in game (dev builds).
    Live Telemetry HUD (F3) Show FPS, jitter metrics, packet rates, and network stats.
    Show Collision Hitboxes Visualize entity and obstacle boundary lines.
    Save Current Setup Your camera, graphics and other pause-menu settings. Public presets are shared with everyone on this server.